My name is Jordan A. Rodriguez, and for the last decade, I’ve been developing The Daemos Chronicles Universe in a multitude of ways.
First a novel, then a webcomic, and then back to a novel, so I decided to finish the original story before I turn it into something else. Alongside writing the novel, I compiled several short stories to give life of all of the world of The Daemos Chronicles.
The Daemos Chronicles: Graduation Day is a standalone story that makes up the history of The Daemos Chronicles, and for the first-time ever, readers will be able to interact with characters and experience the story as the main character.
Game Narrative Design Overview
The Daemos Chronicles: Graduation Day is one installment of an ongoing series of stories. The entire collection, The Daemos Chronicles, takes place in the same Universe. Graduation Day starts like any normal day in the village, but as the narrative grows, the world starts to shift. As the player and the story progress, quests and missions will become available to enrich the experience and add further detail to a growing Universe. Following the timeline of a major character, players get to experience the history of the book series this game would serve as a prologue to.